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Sturmovik multiplayer modes revealed

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More than just dog fighting

A selection of multiplayer modes have been revealed for IL-2 Sturmovik: Birds of Prey.... read more

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Sturmovik multiplayer modes revealed

Postby KMakawa » 06 Aug 2009, 16:13

When I red the sub-title, "More then just dog fighting", I was like.. isnt dog fighting illegal, oo.

But realized its just another world war airplane fight-fest.
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Postby Mark240473 » 06 Aug 2009, 16:20

Tried the demo on xbox LIVE and it plays and looks really good.
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Postby casperthedog » 06 Aug 2009, 16:36

Really looking forward to this. Love flying games like Ace combat and i really liked the demo so this is a day 1 purchase for me.
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Postby Scarlet_Pimp » 06 Aug 2009, 23:04

sounds good, i used to play this on pc on 150 player server, hope they can get a good amount of players on the xbox and i will get this
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Postby Jensonjet » 07 Aug 2009, 05:26

There's only two reason I won't be buying this.

Firstly, the looking around in the in-cockpit view is handled so badly I gave up with the demo really quickly. Holding down a thumbstick to look around is awkward, really, really awkward. And there's a simple solution! But yet again another game comes out and the developers don't care to allow gamers to customise the keys/controls. The other reason, and this minor by comparison to the one above, is that online will allow both in-cockpit view and exterior view to fight each other. Ridiculous. While I accept and think it's right that gamers should have a choice, when competing online there should be servers running both view types independantly. So while I prefer the harder and more realistic of the two views, it means a massive disadvantage for those who use the exterior view and see all around far easier! I know this crap happens in racing games, but the same applies. Some of us enjoy playing games in a first-person perspective as a simulation or as realistic a mode as these games get, but are always bunched together with the arcade, easy-view loving gamers!
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Postby Erken » 07 Aug 2009, 13:46

I've been away from IL-2 for quite a while, but I thought it was a typical PC hardcore propeller-head game. How did it end up in the hands of casual console gamers?
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Postby WormyTheWorm » 07 Aug 2009, 15:11

Jensonjet wrote:There's only two reason I won't be buying this.

Firstly, the looking around in the in-cockpit view is handled so badly I gave up with the demo really quickly. Holding down a thumbstick to look around is awkward, really, really awkward. And there's a simple solution! But yet again another game comes out and the developers don't care to allow gamers to customise the keys/controls. The other reason, and this minor by comparison to the one above, is that online will allow both in-cockpit view and exterior view to fight each other. Ridiculous. While I accept and think it's right that gamers should have a choice, when competing online there should be servers running both view types independantly. So while I prefer the harder and more realistic of the two views, it means a massive disadvantage for those who use the exterior view and see all around far easier! I know this crap happens in racing games, but the same applies. Some of us enjoy playing games in a first-person perspective as a simulation or as realistic a mode as these games get, but are always bunched together with the arcade, easy-view loving gamers!


Im not bothered if it lets you play online using any view on the lesser difficulty levels...

Arcade realism lets you use any view but if you set it to simulation realism, the game only allows cockpit or virtual cockpit view to be used.

As long as the game lets you set up a SIMULATION realism room for multiplayer then it should all be cockpit views for every1 in that room.

If you made an arcade realism room then it would let everyone there use whatever view they wanted.

Thats just what i guessed from playing the demo anyway... have you heard otherwise? like someone saying that players get to use any view they want for a multiplayer game even if its on simulation realism?
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