So, inFamous or Prototye? We're the only mag to have played final, complete builds on both. But you'll have to pick up the mag to find out which way we jump!
voodoo341 wrote:Don't really agree with that assessment Chris. I thought the graphics for inFamous were excellent. I haven't noticed the extremely bad animations or annoying pauses. Drop down into the street and you have a lot more detail than a game like GTA 4 or Crackdown.
Trahildar wrote:Surely patches can fix these though?
Chris W wrote:Sure, they could optimize with a patch... However, the end result may not be as "pretty" as a game that takes specific advantage of the hardware available to it - much better (and easier), to prototype *no pun intended* and polish with the original dev code.
Chris W wrote:^ I did hear that the game engine used for inFAMOUS was actually basically a multi-platform one, not one specific to the PS3 (apparently the next Sly Cooper is going to target the PS3 hardware much more specifically). If this is the case and there are no particular technical hurdles it would be nice to think that 360 owners might one day get a chance to play this - without buying a PS3 that is.
I believe Sucker Punch started to develop their streaming tech et al on PC, then optimized to PS3, which is perfectly natural for any developer, exclusive or otherwise. The devs mentioned that they had to learn shader programming from scratch, just like the Japanese developers. Perhaps starting and staying with the PC makes it easier to debug (since they have a reference).
Sure it would be a dramatic change for Sucker Punch, but there is no reason to use a multi-platform engine unless they are indeed considering supporting other hardware (cross-platform). They are mostly ex-Microsoft people anyhow, so may be amenable to a 360 port or allowing someone else to do it. Maybe they are hedging their bets, so if sales of PS3 inFAMOUS don't pay the bills then they can drop it on the other box in relatively short time.
1UP Guy: It'll be really interesting to see what they do with Sly Cooper 4 because, ya know, when I was talking to their er.., uh... studio... creative guy or director or whatever, it is possible inFAMOUS, was actually built on an evolution of Sly Cooper, because this game was not built on an engine optimized for PS3, it was built on a compiled language bit, it's just on C+ or whatever, but they've been working on a PS3 optimized.
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