I disagree entirely with Cvgs "no enemies" stance. I found the combat broke up the action a bit and it felt like I was in the Matrix or something being pursued by swat teams. It made some parts of the game tense and exciting while I desperatly scramled over fences, pipes, slid down the side of buildings etc trying to evade my pursuers. The mixture of this and the otherwise tranquil moments where I could take my time to explore made Mirros Edge a joy to play for me. If the game was slow paced all the time and just had you running around climing, vaulting and sliding, after a couple of hours it would have got boring, but the enemies spiced up certain parts of the game and keep me interested til the end.
Also at no point in the review did it mention the sheer quality of the graphics. The textures are absoluetly amazing and particually in some indoor corridors if you stood still and looked the game was bordering on the photorealistic with that serine steryle look the game has gotten to be known for. I found it strange that the extreamly high quality textures were not mentioned in the review.
No matter, I really enjoyed Mirrors Edge from start to finish and am looking forward to a sequel.
Own...Xbox360(Slim), Ps3(SuperSlim), Ps2, Ps1, PsVita, XperiaPlay, Gamecube, Snes, Dreamcast, Megadrive, MegaCd 2, Saturn, Gamegear, PC
Owned...Acorn Electron, Atari 2600, Gameboy, Master System, 32x, GBA SP, Xbox, Psp, Xbox360(Premium), Ps3(BC), Wii(BC)