Anyone else looking at the gameplay and thinking how hard it must be to work out distances from those angles?
The totally free movement is like a button masher, but the combat is like a beat-em-up, and normally I'd have no problem with that. But if you can't judge how far away your opponent is, there's going to be a lot of frustrated people getting smacked around when they either miss or get too close and get smacked about.
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- The Rock Star Gamer