And so I ask this:
Why the heck can't game publishers keep using this engine and thereby still give us games with great graphics (that have great gameplay) and of course will run on nearly all of today's home PC's, meaning more sales, a better, stronger PC games market and of course more mainstream gamers playing PC games instead of console because their PC is 'cheaper' as it need less constant upgrading?!
The review and comments here show this engine is still good enough, and even though I like Oblivion, it's graphics are only 20% better than Far Cry, and yet demand twice the PC power!
I will be very very surprised if Crysis sells as many units as Far Cry originally did, mostly because of the O/S and hardware demands. Average gamers just are not interested and cannot afford £100's at the drop of a hat buying new OS's that offers little new and video cards and soundcards in price ranges they have never spent before!
To slowdown this merry-go-round of upgrades to play the latest games, we should still be using HL2 and Far Cry and Doom engines for new and interesting games with still excellent graphics and yet not hardware intensive.
When will the PC games media and the PC games industry wake up to this? Is it that difficult?