''Rainbow Six has traditionally been about multiple teams of four, so it was a tough decision to reduce that to just three guys''.
This sentence alone is enough to conclude that this Steven Masters is a professional liar.
He explains the development of Vegas like it was meant for the PC, which before Lockdown, always had multiple fireteams of four operatives. Now it is known that R6 Vegas was designed as a console game first and foremost, and the PC version is nothing but a straight port from the Xbox 360 version.
It is also well known that no one of the past console versions of R6 had multiple fireteams. R63 (Xbox, PS2) and Lockdown (Xbox, PS2) both had a single fireteam of four operatives. So, stating that they took the decision to reduce the number of operatives from multiple teams of four to just three guys makes no sense, since all their previous squad based console shooters have always been about a single team with four guys at most (except the original 'Ghost Recon', but this one was a port from the PC version, like in the good old days).
Moreover, even if R6 Vegas was designed with the PC in mind (which is false), the statement of Mr Masters still makes no sense. The preceding PC iteration, R6 Lockdown, which is indeed a straight port from the PS2 console version, had a single fireteam of four operatives. That means that this removal of the multiple teams feature is not new to the Vegas game. It happened before on the PC, and the decision was taken well before R6 Vegas' design. And since the Vegas game makes a reference to Lockdown's events at the end of the Mexico episode, it means that Vegas designers were perfectly aware of Lockdown's design, which makes even more laughable their claim that their decision was new and difficult.
Sorry if my argumentation was relatively long for such a small detail, but all of this was just to show that Mr Steven Masters, like all UBI representatives, is just a specialist about patter and sales talk. I give absolutely no credibility to anything coming from a UBI representative.
I'm therefore happy to have decided to boycott this ''liar's club'' a long time ago, and supporting only private game companies whose expertise is not about bullshit talk.