Al3x wrote:Maybe you need to check out Super Mario Galaxy then.
Perhaps in stills it doesn't obviously look "better than X-Box"'s best offerings considering the Wii doesn't seem to have the same support for pixel shaders and other Direct X based effects (duh), but when seen in silky smooth motion it beats the crap out of any last gen game including GameCube and X-Box titles and it certainly looks totally next-gen even if it's not up to the standards of say, Gears of War, though a comparison like that is more or less useless given the different visual goals at hand.
The environments and models are smooth with almost no angles in sight (not just low-poly geometry "masked" with normal mapping or other effects), the textures varied, the bosses and most other elements look as good as graphics seen in CG "cartoon" movies, the lighting is fantastic, and there's a good range of visible special effects like some sort of bloom and even evident normal mapping-esque techniques alongside other material effects.
Notable scenes for the graphics are the spider boss fight, the gigantic metallic boss that Mario actually climbs on to defeat, and of course the octopus boss residing on (well, in) a lovely looking lava filled planet. The Prey-esque (but unlike that game it's heavily and greatly used here) gravity is also a great idea that helps showcase the system's power further not only as physics go but also with the freedom it gave the level designers. It's just amazing to see that kind of quality on every asteroid or planet and seamlessly travel between all of them in the blink of an eye.
Once again, a very important (for me at least) factor is that it's all running silky smooth, unlike the average X-Box (and sadly lately even 360) title for which developers seemed to push the graphics to levels the system(s) can't actually handle properly resulting in a crappy 30 frames per second instead of the expected and desirable (for a reason) since the late 32 bit era 60 fps. Way to go backwards isntead of forward.
As for lazy developers, yes they all are, though there are a few companies that have done one or two good looking titles showing there's some potential to be had. Sonic and the Secret Rings is a perfect example of what a little (not a lot of) effort can do, even though as a game it had a much smaller budget and development time than the "true next gen" Sonic titles as some people wanted to call them prior to their release.
Of course, also worth noting is that these titles are made for last-gen as well as next gen and the Wii gets shafted by getting a port of the last-gen version as said lazy developers don't find it worthwhile to work on it separately on its own league as they should and as they do with the next-gen titles because the Wii sits somewhere in the middle.
Really, nobody should even have to make a post like this to explain things, all it takes is some basic knowledge and a little common sense. Why so many people seem to lack in both is beyond my understanding. Well, other than the dumb, inflated egos of people who feel better for themselves if they senselessly bash a given company.
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