My problem is that I don't really feel the gameplay so far appears engaging enough, the opposite really. It's stronger in films when you want to reach out and help but can't. The start for example, she struggles to rise - mash x. That's not exactly strenuous or any real effort. With things like this, I just want to get lost in the story. Most of this footage is controller free, having to pick up the controller to mash 1 button now and then so that they can call it a game, to me, takes you OUT of the immersion ( just because of the way the rest is done). I feel the same way about most QTE's in cinematics to date though.
I see what they're doing and I get what they're after, but to be honest the idea of games and films becoming all but the same is concerning to me for a number of reasons, who knows though. Fr33 makes some fantastic points too about the film festival thing and Cage.
I'm not trying to be negative. One Youtube comment described it as "35 minutes of David Cage fapping" and I kind get them sadly hah. I think it needs either a LOT more gameplay, as in - control every limb and effort, battle for balance maybe and to control breathing , stay calm, keep warm, or go the other way and make it (the first?) cutscene only game story thing. Like films for gamers. Imagine a CGI film on a disk of like the Warcraft 3 story by Blizzard's CGI department
TL:DR : Needs to be all controller and intuitive use of it like never before, or none at all. Mid ground doesn't do it for me here.