Stryker89 wrote:People will forgive such glaring flaws as long as it means they get to kill a few zombies. I could forgive such flaws in the original Dead Island, but in the sequel..? No thanks. They should have learned by now.
ingy wrote:Stryker89 wrote:People will forgive such glaring flaws as long as it means they get to kill a few zombies. I could forgive such flaws in the original Dead Island, but in the sequel..? No thanks. They should have learned by now.
You're right, they should have fixed any flaws from the original,
But most of the complaints in the review aren't flaws as such so didn't need fixing, i mean fetch quests are in every open world game going, but it's listed as a flaw in this one?
Also apparently, there are endless zombies to kill wtf?
nefariousbig wrote:Well, it looks like you didn't take my advice and didn't play the game with the analog controls. You wouldn't have had to have ironically called the game repetitive about 30 times if you'd have played that way. There's nothing repetitive about perfectly smashing hordes of zombies in exactly the right places. Although it does seem that you don't really enjoy killing zombies that much, seeing as you didn't give any actual reasons for why it's repetitive. If it's repetitive because it makes you kill zombies over and over again then you should not be reviewing this game.
TheLastDodo wrote:I was going to say it may be best for a fan to review this game but the Destructoid reviewer who was a fan of the first rated this less than CVG did.
TheLastDodo wrote:Strong bias sounds more like fanboys.
Fanboys? Absolutely not. Fans? Sure. It's a game clearly designed for the fans and real fans tend to be more critical of things they enjoy. But as you say, if the fans aren't enjoying it then that pretty much says it all anyway.
Which is why I brought up the Destructoid review, the Destructoid reviewer enjoyed the first game, gave it a 7, same guy gave Riptide a 5.
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