Final Fight was considered a stunning port at the time, apart fom the content omissions mentioned in the article. Mean Machines gave it 92%, called it a definite classic and a game which should be in every SNES owner's collection. The graphics and sounds were very close to the coin-op and it was pretty much the most impressive arcade port graphically on home formats up to that point. The Amiga version (by U.S. Gold, not Capcom themselves) had all the content from the arcade game, but hardly anyone cared, because the graphics in that version were so poor.
Final Fight SNES:http://www.laserlemming.com/wp-content/ ... _00064.png
Final Fight Amiga:http://www.mobygames.com/images/shots/l ... damnds.gif
I'd actually nominate Final Fight Amiga as one of worst ports ever, they totally failed to translate the visual flair of the coin-op over to the Amiga. Other disappointing (arcade) ports:
- Outrun (Mega Drive) & (Amiga). Poor ports on the Amiga were business as usual, but it was surprising to see Outrun turning out so bad on the MD. The PC Engine had the only half-decent version in those days.
- Daytona USA (Saturn). It played very well, but the graphics were rubbish compared to the arcade version. It was supposed to be a flagship game for the Saturn, but instead made it look bad next to the Playstation and its great Ridge Racer port.
- Virtua Fighter 3 (Dreamcast). It wasn't a terrible port, but graphically disappointingly inferior to the jaw-dropping "Model 3" arcade game. The other Model 3 Dreamcast launch window port Sega Rally 2 was more satisfying. The explanation is that it was internally developed, whereas the VF3 port was outsourced to developer Genki