Daylight: An ambitious Unreal Engine 4 first-person horror -

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Developer Zombie Studios shows off its 'procedurally generated psychological thriller'

Daylight is a PC first-person horror game powered by Unreal Engine 4, and below is the first ever trailer of it in action.... read more

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Daylight: An ambitious Unreal Engine 4 first-person horror -

Postby FixBeatGames » 25 Mar 2013, 23:02

wow, that looks great! slenderman on steroids!
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Re: Daylight: An ambitious Unreal Engine 4 first-person horr

Postby sammikid » 25 Mar 2013, 23:08

I thought she was gonna hit someone/thing with the teddy... that would be such a 'chick thing' to do
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Re: Daylight: An ambitious Unreal Engine 4 first-person horr

Postby richomack360 » 25 Mar 2013, 23:11

Sounds a nice concept - my beady eyes are watching this one.

Like the idea of the mobile phone (cell phone for you crazy cats over the pond) - would be a great way of realising different types of gadgets such as a torch for illumation, GPS for direction etc - perhaps DLC in the form of apps on the in game phone to assist in the game?

The mind boggles.
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Re: Daylight: An ambitious Unreal Engine 4 first-person horr

Postby kimoak » 25 Mar 2013, 23:34

FixBeatGames wrote:wow, that looks great! slenderman on steroids!



I thought that too. Kind of a cross with Slenderman and Amnesia. :)
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Re: Daylight: An ambitious Unreal Engine 4 first-person horr

Postby shellster2 » 26 Mar 2013, 01:01

It has a touch of 'Fear' about it.

Not sure if its just the video but the graphics didn't look anything special.
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Re: Daylight: An ambitious Unreal Engine 4 first-person horr

Postby RustySpoon80 » 26 Mar 2013, 09:49

richomack360 wrote:Sounds a nice concept - my beady eyes are watching this one.

Like the idea of the mobile phone (cell phone for you crazy cats over the pond) - would be a great way of realising different types of gadgets such as a torch for illumation, GPS for direction etc - perhaps DLC in the form of apps on the in game phone to assist in the game?

The mind boggles.


Lets see if it has a realistic battery life. After about 3-4 hours with a Torch running and GPS, that think would be flat. That could add an extra level of realism to the game, you'd have to take care how much you use it.
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Re: Daylight: An ambitious Unreal Engine 4 first-person horr

Postby richomack360 » 26 Mar 2013, 10:32

RustySpoon80 wrote:
richomack360 wrote:Sounds a nice concept - my beady eyes are watching this one.

Like the idea of the mobile phone (cell phone for you crazy cats over the pond) - would be a great way of realising different types of gadgets such as a torch for illumation, GPS for direction etc - perhaps DLC in the form of apps on the in game phone to assist in the game?

The mind boggles.


Lets see if it has a realistic battery life. After about 3-4 hours with a Torch running and GPS, that think would be flat. That could add an extra level of realism to the game, you'd have to take care how much you use it.


That would be pretty cool too ! See, who was it the other day moaning about designers being idiots ? :D
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Re: Daylight: An ambitious Unreal Engine 4 first-person horr

Postby Paul_Boland2 » 26 Mar 2013, 18:52

WOW!! I was thinking it was going to be another FPS but this is really horror like. I like it a lot!
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Re: Daylight: An ambitious Unreal Engine 4 first-person horr

Postby DAEDALUS79 » 26 Mar 2013, 19:03

richomack360 wrote:
RustySpoon80 wrote:Lets see if it has a realistic battery life. After about 3-4 hours with a Torch running and GPS, that think would be flat. That could add an extra level of realism to the game, you'd have to take care how much you use it.


That would be pretty cool too ! See, who was it the other day moaning about designers being idiots ? :D


Or you have to sit by an outlet for a few hours charging the thing in game :lol:
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Re: Daylight: An ambitious Unreal Engine 4 first-person horr

Postby richomack360 » 26 Mar 2013, 22:13

DAEDALUS79 wrote:Or you have to sit by an outlet for a few hours charging the thing in game :lol:


Hah ! that would be so epic, in a non epic kind of way :D
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