Beyond belief: Why Quantic Dream's new game is the studio's

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CVG visits the Paris studio to take a closer look at David Cage's final PS3 project

So, the cards scene. A fairly disturbing ten minute segment that will explain everything you need to know about Beyond; how it plays and feels, its ambitions, its problems, its underpinning themes.... read more

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Beyond belief: Why Quantic Dream's new game is the studio's

Postby Black Fox » 21 Mar 2013, 15:23

It looks like this game will be really emotional, been looking for something like this, let's see how well it does. Probably like some Inception-like ending at the end, perhaps? :D
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Beyond belief: Why Quantic Dream's new game is the studio's

Postby Bright-Light » 21 Mar 2013, 15:27

Cant wait!!
I know Cage is a total tool of a man, and soemtimes is wish he would shut his face.
But i loved both Farenheit and Heavy Rain.
so Beyond is a must for me.
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Re: Beyond belief: Why Quantic Dream's new game is the studi

Postby budge » 21 Mar 2013, 15:36

There's a few games i'm really looking forward to this year and this is one of them.

Or am I supposed to say things like, "i wanna play a game not watch a movie"?!
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Re: Beyond belief: Why Quantic Dream's new game is the studi

Postby EvilWaterman » 21 Mar 2013, 15:40

budge wrote:There's a few games i'm really looking forward to this year and this is one of them.

Or am I supposed to say things like, "i wanna play a game not watch a movie"?!


Movie
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Re: Beyond belief: Why Quantic Dream's new game is the studi

Postby NinjaWizard » 21 Mar 2013, 15:56

Lets see if its 3rd time lucky for Quantic & Cage.
I found both Fahrenheit & Heavy Rain started promising but eventually fell apart well before the end. For games that lacked any real good gameplay (in my book anyway) it was important the story and script were good, but for me they just weren't. So I will give this game a shot (rent) and see if Cage can eventually back up his bold claims.
Though the man talks a lot of b*****ks, the earlier article about him describing what it was like directing Page & Dafoe was cringe-worthy.
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Re: Beyond belief: Why Quantic Dream's new game is the studi

Postby ________________ » 21 Mar 2013, 16:43

Not a game, an interactive movie.
I like playing games and watching movies.
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Re: Beyond belief: Why Quantic Dream's new game is the studi

Postby sammikid » 21 Mar 2013, 16:44

After reading this, its gone to one of my most antisipated games this year. Can't wait, it sounds like i'll enjoy this and with so many cause & effect moments, It may involve a fair few playthroughs.
I know some people think its cool to hate on Cage and call his games "movies" but atleast he has the freedom to do what he believes in doing and isn't willing to change his views. As a result we're getting something unique and intriguing as apposed to the same old rinse & repeats formulas that plague certain genres and franchises of late.
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Re: Beyond belief: Why Quantic Dream's new game is the studi

Postby ________________ » 21 Mar 2013, 17:26

I can appreciate it as an art piece, just not for my personal enjoyment.
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Re: Beyond belief: Why Quantic Dream's new game is the studi

Postby kiddoblivion » 21 Mar 2013, 18:42

Yet another example of why we don't need "next-gen" consoles yet.
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Re: Beyond belief: Why Quantic Dream's new game is the studi

Postby tassletine » 21 Mar 2013, 19:17

If he could write believable characters and a story that made sense this could work.
If there's actual gameplay, rather than just quicktime events this could work.
But to limit yourself to 'melancholy' as far as emotions go is cutting off a huge part of the market, especially when you've mistaken melancholy for 'adult'. Can it be a coincidence that it's also the easiest to animate? Casts eyes down. Neautral expression. Nice engine. That's about it.
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Re: Beyond belief: Why Quantic Dream's new game is the studi

Postby gayrath » 21 Mar 2013, 21:22

I'm not sure. I enjoyed Heavy Rain, but I did find the gameplay a barrier well before the end. I never found myself connected to the world as much as I have done in other games. I don't like the use of QTE (which the video did show) for example.

I like Cage's ideas and I like the idea of an interactive movie and having a game that puts a vivd story at the heart of it. But I need the gameplay that goes along with that and I'm yet to be convinced.
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Re: Beyond belief: Why Quantic Dream's new game is the studi

Postby sammikid » 21 Mar 2013, 22:44

gayrath wrote:I'm not sure. I enjoyed Heavy Rain, but I did find the gameplay a barrier well before the end. I never found myself connected to the world as much as I have done in other games. I don't like the use of QTE (which the video did show) for example.


I don't think it was QTE, it was giving you a choice of response, which was not set to be pushed at certain time within a set period.
He says he's removing QTE from this game, how gameplay works? well, we'll have to see. Hopefully a demo
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Re: Beyond belief: Why Quantic Dream's new game is the studi

Postby Onomatopoeia » 21 Mar 2013, 23:11

________________ wrote:I can appreciate it as an art piece


But games are not art, they're entertainment.
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Re: Beyond belief: Why Quantic Dream's new game is the studi

Postby CatfishMurphy » 21 Mar 2013, 23:38

Onomatopoeia wrote:
________________ wrote:I can appreciate it as an art piece


But games are not art, they're entertainment.


Only games with enough polygons are art, silly.
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Re: Beyond belief: Why Quantic Dream's new game is the studi

Postby johnafirth » 22 Mar 2013, 00:33

Will it actually be a game, something they've moved further and further away from each time?
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