turricantg wrote:What I can't understand with all the updates that most game seem to have these days.
For example to correct problems with textures or sprite bugs...Or just the game crashing.
It leaves me with one question....
How the f**k did the game testers miss these things?????
If we the simple folk of gamers with no education in the art of game testing can simply find them by playing the game.
Then what do these people do?
Yes as I understand they test and find a lot of bugs...But some are so obvious that you would have to wear blinkers to miss them.
Are we now buying half made games?......If so can we reduce the cost of buying it???
After all...You don't buy a car with no wheels...Only for the garage to say " Don't worry we will update your car soon and send the wheels to you"
Its relatively simple - the company can employ a team of core testers to test out basic bits n bobs. Then, they can release the game to the thousands who will effectively test the game for them, at no cost to the company. Releasing patches along the way.
What has made dev's lazy is updating via patches on XBL / PSN - so you could argue playtesting (and paying staff to do so) is pointless and not cost effective when compared to the thousands of hours the public can do and the cost of releasing a patch based on gathered data and feedback
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