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Game devs could employ 'pilot episodes' to trial games, says

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Metal Gear creator sees a more community-driven development future

Metal Gear creator Hideo Kojima has said video game developers could release 'pilot episodes' of games - as is sometimes done with TV shows - on next-gen consoles.... read more

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Game devs could employ 'pilot episodes' to trial games, says

Postby diablomaster000 » 11 Mar 2013, 23:20

Playstation plus would be perfect for this idea.
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Game devs could employ 'pilot episodes' to trial games, says

Postby Fr33Kye » 11 Mar 2013, 23:21

Not a bad idea, if it's feasible. I think their are smarter ways to reduce risk and get better returns than just more dlc and kicrotransactions.
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Re: Game devs could employ 'pilot episodes' to trial games,

Postby Barry316 » 11 Mar 2013, 23:23

Wouldn't work, you'd get people saying it was s**t just for the sake of it. That's the way of the internet.

Well that and porn.
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Re: Game devs could employ 'pilot episodes' to trial games,

Postby Bambis Dad » 11 Mar 2013, 23:31

Surely this would only work if they use middle ware to build the game?
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Re: Game devs could employ 'pilot episodes' to trial games,

Postby beemoh » 11 Mar 2013, 23:43

...so Dead Rising 2: Case Zero, then?
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Re: Game devs could employ 'pilot episodes' to trial games,

Postby sonic_uk » 12 Mar 2013, 00:19

Sounds like a precautionary statement to judge fan reaction to the reintroduction of Episodic content, which worked so well last time :roll: (I'm still waiting for Half-Life 2 - Episode 3 - yes I know it'll never happen). Maybe a better idea is to roll out a alpha demo first to gauge reaction and then go from there depending on what people think of it? To be honest though I've never had a problem with the traditional way its always been in the industry (as in make a full game as good as you possibly can, possibly supply a pre-launch demo and if the game does well make a sequel if you want to).
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Re: Game devs could employ 'pilot episodes' to trial games,

Postby rhyfel » 12 Mar 2013, 11:22

sounds a lot like a demo to me.
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Re: Game devs could employ 'pilot episodes' to trial games,

Postby voad » 12 Mar 2013, 12:29

Kojima truly is a genius for this.... he should name it.... demo. Short for demonstration. What an incredibly brilliant man. I can truly see why his fans call him God. :lol:
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Re: Game devs could employ 'pilot episodes' to trial games,

Postby kovin » 12 Mar 2013, 12:39

i like this idea, it could work. In theory, you could splinter the development team, a whole bunch of ideas come out from different groups, the public (and publishers) give opinion, and then the team join back up and build one game.

A demo isn't an idea, its a 'try before you buy' from a complete, full game
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Re: Game devs could employ 'pilot episodes' to trial games,

Postby BOYD1981 » 12 Mar 2013, 13:41

rhyfel wrote:sounds a lot like a demo to me.


The problem with demos is they often only allow you to play the first 10 minutes of the game rather than a mix of all the best bits (imagine if the trailer for a movie was just the first 10 minutes), the only exceptions to this i can really think of are Doom where you basically get a third of the game for free, and then there was the Half-Life demo (the name of which escapes me) that really had nothing to do with the game but showcased what they were doing with scripting and such.

It would actually be very interesting if some developers/publishers released bits of cancelled/shelved games that people were either anticipating or hadn't even heard of no matter how old they are to see what reaction they get and if they'd be worth picking up again.
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Re: Game devs could employ 'pilot episodes' to trial games,

Postby Gameoholic007 » 12 Mar 2013, 15:06

I think that is a great idea. You would see a lot less crap games that come out that are a waste of money, and a waste of time playing. There is kind of a con to that idea though. If the developing studio gets negative feedback on a idea, they most likely would scrap it, and have to start over on something new. So in turn, each developing studio would have to be working on multiple projects to fill that void, just in case one or more projects gets scraped. It would be costing them money just to work on a project for a year.
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