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PlayStation 4 gets Nvidia PhysX And APEX support

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Particle effect overload confirmed

Graphics card maker Nvidia has confirmed PhysX And APEX support for the PlayStation 4.... read more

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PlayStation 4 gets Nvidia PhysX And APEX support

Postby justforkicks101 » 07 Mar 2013, 22:36

on amd hardware.. cool
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PlayStation 4 gets Nvidia PhysX And APEX support

Postby Chris_Shanahan87 » 07 Mar 2013, 22:44

It's cool and everything, but this type of the thing doesn't really excite me. I'm just not that bothered.

I am excited for new physics engines though
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Re: PlayStation 4 gets Nvidia PhysX And APEX support

Postby FixBeatGames » 07 Mar 2013, 22:57

hmmm....

can the writer of the article answer a question for me please.

that particle effect used for the fire, is that just the developers use of the system which is why everything looked the same from electric to fire particles, or are all particles basically going to look and behave like that but be different colours in games?

because i didn't like the look of it, especially the fire, it didn't look like fire at all imo. in fact, the one shot that compares it to the standard texture flames, i thought the texture looked much better than the particles. :?
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Re: PlayStation 4 gets Nvidia PhysX And APEX support

Postby sammikid » 07 Mar 2013, 23:21

FixBeatGames wrote:that particle effect used for the fire, is that just the developers use of the system which is why everything looked the same from electric to fire particles, or are all particles basically going to look and behave like that but be different colours in games?

I think its down to the developers and how they use those effects. Hawken is a free to play game so i'm not sure about the production value. Its more about the physics behind them and how the particles act as opposed to how they look.
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Re: PlayStation 4 gets Nvidia PhysX And APEX support

Postby Malmo » 08 Mar 2013, 00:57

Chris_Shanahan87 wrote:It's cool and everything, but this type of the thing doesn't really excite me. I'm just not that bothered.

I am excited for new physics engines though


You do realise that PhysX is of great benefit to in-game physics right? All those lovely particle effects do wonders for the realistic movement of objects. PhysX has made vast improvements to some games on pc over their console counterparts, and i've rarely even had them on full PhysX settings. I have an AMD gpu so physX for me has to run off the processor, which is far less efficient.
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Re: PlayStation 4 gets Nvidia PhysX And APEX support

Postby Shadmeister » 08 Mar 2013, 01:02

If the PhysX allows for more destructible environment such as already provided as part of the DICE frostbite engine - in Battelfield and BFBC1 and 2, this should allow the developers to use the spare resource for other game aspects.

Despite destruction -will it provide the ability to open doors in a multiplayer environment ?. As per BFMC, hand grenades were essentially rubber - bounced all over the place.

Regards,

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Re: PlayStation 4 gets Nvidia PhysX And APEX support

Postby Barca Azul » 08 Mar 2013, 01:12

Sounds cool if you ask me.
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Re: PlayStation 4 gets Nvidia PhysX And APEX support

Postby Welsh Jester » 08 Mar 2013, 01:15

Except if it's enable only, it means that the physics won't actually affect any of the game.. it'll be a eye candy thing only.

I prefer it when new game engines have their own physics which actually affect the world and others can see it, like Havok in Half Life 2 etc.. So i can't wait to see what Valve do with Source 2 and Havok.
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Re: PlayStation 4 gets Nvidia PhysX And APEX support

Postby Gameoholic007 » 08 Mar 2013, 02:46

Its funny that this article didn't also mention some of the other companys that also hopped on board around the same time for PS4 support like Naturalmotion, Geomerics, Xaitment, Enlighten, and SpeedTree to name a few. But its going to be really cool to see these effects from Nvidia on the PS4 though, can't wait. :)
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Re: PlayStation 4 gets Nvidia PhysX And APEX support

Postby sporadik » 08 Mar 2013, 04:39

I hope all the games using this don't look so over done like this *smh*
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Re: PlayStation 4 gets Nvidia PhysX And APEX support

Postby Skullet » 08 Mar 2013, 04:57

This isn't really news, PhysX was also supported on Xbox 360 and PS3.

I think something has gone horribly wrong at Nvidia though, allowing AMD/ATI to completely dominate the next console generation was a mistake that is going to cost them dearly, they are already struggling against ATI in the PC GPU market allowing AMD/ATI such a huge presence in peoples living rooms isn't likely to do Nvidia any favours here.

If ever there was a call for someone to be sacked then it's the guy responsible for Nvidia's current position.
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Re: PlayStation 4 gets Nvidia PhysX And APEX support

Postby HelloLadies » 08 Mar 2013, 05:45

I was under the impression that nVidia and Intel have had AMD on the ropes in both the GPU and CPU markets for the past several years. I heard talk of AMD being seriously in the red. Then again maybe I'm wrong.
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Re: PlayStation 4 gets Nvidia PhysX And APEX support

Postby Skullet » 08 Mar 2013, 08:07

HelloLadies wrote:I was under the impression that nVidia and Intel have had AMD on the ropes in both the GPU and CPU markets for the past several years. I heard talk of AMD being seriously in the red. Then again maybe I'm wrong.



Intel has everyone on the ropes when it comes to CPU and GPU market share, last time I checked Nvidia have about 18.5% share of the GPU market, AMD/ATI 21.2% and Intel 59.8% but that was for Q3 2012, the quarter before that Nvidia were way down at 14.8% and AMD/ATI were at 22.7% so Nvidia is managing to claw back some market share but I don't think they have done enough to sustain that and AMD/ATI are busting moves left right and center including a complete lock out on the next gen consoles.

AMD has always been a bit of a financial headache it's in the unfortunate position of trying to compete directly with Intel, how do you compete with a company like Intel? Unfortunately AMD just don't have an answer to that question, they tried competing directly on performance, that failed, they tried competing purely on price and that too has failed. I always thought the AMD/ATI merger was on some levels a good idea but on most it was a terrible idea and could see both companies in serious trouble.
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Re: PlayStation 4 gets Nvidia PhysX And APEX support

Postby Paradaz - UK » 08 Mar 2013, 09:42

It's in the gaming domain that ATI are struggling to keep up, apart from their top-end cards they announced they were pretty much putting all their eggs into one basket a couple of years ago when they said they were going to focus on the GPU on die technology.

So the consoles will suit them well and probably why both Sony and M$ are using them as their progress into this area is obviously a lot more mature, AMD insist that this is the way forward and dedicated GPU's will eventually become a thing of the past with on-die accelleration equivalent to todays mid-top end cards. No-one else is 100% convinced yet though - perhaps next-gen console performance will make people change their view! Who knows. Intel stand to make shed loads more money if that becomes true though because AMD struggle to keep up on the CPU side of the fence.

Ultimately we need AMD/ATI to keep pushing out dedicated GPU's in order to keep the prices down regardless.
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Re: PlayStation 4 gets Nvidia PhysX And APEX support

Postby Scarlet_Pimp » 08 Mar 2013, 10:19

Nvidia are making a killing doing ARM cpus at the moment they do the Tegra CPU being used in the Nexus tablet and Surface RT plus lots of other devices like the Ouya (s**t name) Android console.
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