the robust if uninspiring multiplayer mode definitely fails in its remit where that's concerned
I fail to see how it can be uninspired when there's nothing like it out there.
And yet despite samey combat and a story low in scope, Ascension remains a visually stunning reminder of PS3's pulling power, its sprinkling of incredible set pieces and time-refined combat laid on top of a familiar - too familiar - blueprint.
When it comes to franchises, I never understood the complaint of things being too familiar. A new story is all that matters to me. In a franchise, the concept and gameplay is supposed to feel familiar. If one wants something totally new, one should perhaps seek out another franchise.
I enjoyed reading your perspective on the game but ultimately I think you let personal taste cloud your professional judgment of the game a bit. Reading your review did however give me the necessary insight needed to reaffirm my choice to buy it at launch. It's a new GOW game and a new GOW game is what I want.