Navigation beacon shows players where to go.
"Focus" mechanic: has many uses, including being able to aid Garrett's vision as he navigates through open levels.
Focus lights up the screen and highlights pipes you can climb + candles you can put out to make the room darker
Fingerpints system: gives you hints on which drawers are best to look in.
HBgamer wrote:Anyone else notice the use of focus in all Square Enix games lately?
First Hitman: Absolution held your hand with it, then Tomb Raider had an almost identical system (which to be fair was much better) and now Thief is using it!
BS_Kastor wrote:Thief 3 passed me by for some reason. Any opinions on I whether or not it would be worth while going back and playing 3 now would be welcome.
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