I think Kojima is one of the few high-profile game designers who can come up with the kind of crazy ideas the "social" aspects of next gen platforms need to convince naysayers.
Publishers, devs and hardware manufacturers are all about being "social", which is kind of a misnomer. Every so-called "hardcore" (another misnomer) gamer whining about social gaming seem to ignore the fact that their beloved leaderboards and friends lists are
social gaming, we 've been basking in it for years now. I doubt Hideo Kojima or the Drive Club guys want to give players a Zynga-like "social" experience, and even if I understand - up to a certain point - the knee-jerk reaction when these sort of plans are announced I'm convinced there are many great things to expect from a series like MGS embracing social aspects: between Co-op or asynchronous MP, companion apps to do all the tedious "let's run Mother Base!" stuff from your work (so when you come back home you can get right back into the action), sharing playthroughs to help people who struggle with the stealth genre, or even user-generated content (frankly, custom-made training missions would be a blast in a Metal Gear game, so much so I'm surprised they didn't tackle this yet). The potential is definitely here, and I for one can't wait to see it done right (I'm looking at you Dead Space 3 and your broken microtransactions model