aj101 wrote:A couple of things which are a bit lame to hear.
"We figured that the real evil in the game is the fungus, it's not the people."
- Phillip Kovats
To me the most compelling things about the earlier footage of this game were the interactions between the people and the situations the lead characters were placed in. They've swapped smart, complicated enemies for a dumb one (though no doubt there'll be the intense human fights earlier videos showed off).
The other is about echo-location. This is so far removed from reality in the way it seems to have been implemented it strikes at the core of the credibility of the universe - if the organisms had well developed echo-location there's no way you could move around without being sensed.
Mind I'm only slightly disappointed, it's a game after all. It just seems to me like they've missed an opportunity to make a truly compelling game by fudging their own rules of reality to create what they think is a cool enemy. Surely a fungus would just take over your body and kill you. No need to turn you into a zombiebat to spread.
It'll still be a good or very good game but it would've been nice had they made some different, more mature design choices.
fps_d0minat0r wrote:if you are that critical all the time, I cant think of a single game that you would actually like.
"Surely a fungus would just take over your body and kill you."
yeah and surely in GTA once you get arrested, you wont get to play another game for 20 years.
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