Rather than seeing this as giving off mixed messages, I see this as a pragmatic response to the inevitable piracy that effects creators of digital content. There will always be a section of the audience who are unwilling to pay (even if they can afford to). Historically, there's been very little that can be done about this. However, the ability to engage direcetly with them and harness their 'engagement' for want of a better word is a recent phenomena. How effective it will be remains to be seen, but it's better than burying your head in the sand
Having said that, I can't actually find this game on TPB. I wanted to follow up this story for a class but can't locate it
This is the space where clever things gets said?