A harsh tut has to go to Nintendo for its slightly over-the-top sales pitch, however. "Nintendo's superb graphics give the games a convincing true 3D feel with actual shadows which add depth to the characters," it boasts.
That sales pitch should have been for the 16-bit Amiga, which was getting big at the time. But for the 8-bit NES - which couldn't handle actual polygon 3D graphics - it was inappropriate and misleading. They probably meant the isometric pseudo-3D games like Rare's Cobra Triangle, but they weren't true 3D games.
I disagree about the Mega-CD being rubbish. It was powerful and advanced for 1991 and had some truly great games. Sonic CD, Final Fight CD and Ecco the Dolphin CD were great versions of three important games, much enhanced by their brilliant CD soundtracks. Batman Returns was a fantastic and great-looking driving game and Jaguar XJ220 wasn't far behind. Thunderhawk was another excellent game with impressive visuals. The Lunar games are some of the most revered JRPGs ever. And NHL '94 was easily the best version of one of my very favourite games of all time.
The Mega-CD's problem was that the library and userbase were still too small. But perhaps the rarity also made it even cooler to own. I know I'll never forget the first time I turned on the Mega-CD, saw the impressively rotating and zooming logo (the wonder of hardware rotation and scaling of sprites...) and soon heard the incredible CD soundtrack of Heavy Nova. The game controlled like crap, but I still really like the game because of the awesome soundtrack.
Such a shame that the SNES CD-Rom add-on was never released - it would have made the SNES even more special. Add-ons may not be a good idea from a business perspective, but there's just something cool about them. But who knows what would have happened to Playstation, if the SNES CD had been released?
Nice to see the return of the Retro feature