Bioshock Infinite: five reasons why it's like no other shoot

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A couple of months ago, you'd be forgiven for having forgotten about Bioshock Infinite. While it's an obvious highlight on this year's scant release calendar, it's protracted development period has done little to engender goodwill.... read more

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Bioshock Infinite: five reasons why it's like no other shoot

Postby dookiephonic » 01 Feb 2013, 14:31

too much 'GENUINELY' for my liking :lol:
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Re: Bioshock Infinite: five reasons why it's like no other s

Postby roland82 » 01 Feb 2013, 15:59

dookiephonic wrote:too much 'GENUINELY' for my liking :lol:


Haha, us English are far to subdued for genuine emotion....
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Re: Bioshock Infinite: five reasons why it's like no other s

Postby toaplan » 01 Feb 2013, 16:45

That picture of Elizabeth looking wistful would have made for great cover art.
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Re: Bioshock Infinite: five reasons why it's like no other s

Postby Imaduck » 01 Feb 2013, 17:05

Not really, says Jack s**t about the game :?
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Re: Bioshock Infinite: five reasons why it's like no other s

Postby toaplan » 01 Feb 2013, 17:31

Imaduck wrote:Not really, says Jack s**t about the game :?


Says more than the alternate cover that was chosen by vote:

http://img.gawkerassets.com/img/1899d08 ... iginal.jpg

It's just Songbird and a vague impression of a city in the clouds.

Whereas Elizabeth's expression contrasted with the poster on the building poignantly tell of a future utopia gone wrong (a key theme of the game) and point to a perilous journey ahead. Plus, Elizabeth is the going to be the star of the game, imo.
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Re: Bioshock Infinite: five reasons why it's like no other s

Postby Imaduck » 01 Feb 2013, 18:15

Yeah, I agree man, of all the covers, the one people chose was the one that made them feel all artsy fartsy but doesn't actually say anything about the game :lol: It's nice concepty art but not cover material. I get your point, I just don't like THAT shot, there's not enough to set it aside as a different place with different people, as you can't see any of the detail of the world other than pretty normal parts of a building and some Snow White alike who looks kind of miffed. I reckon she's the onjective, main character or this "Songbird" thing will be the hero I reckon.
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Re: Bioshock Infinite: five reasons why it's like no other s

Postby toaplan » 01 Feb 2013, 22:16

Imaduck wrote:you can't see any of the detail of the world other than pretty normal parts of a building


Turquoise is an unusual colour for a downtown building though. The screenshot shows some of the colour palette that lends Infinite a dreamy look, although it lacks the sense of the altitude and verticality of the game world.
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Re: Bioshock Infinite: five reasons why it's like no other s

Postby Imaduck » 02 Feb 2013, 11:42

Lacks verticality because it's a horizontal shot :lol:
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Re: Bioshock Infinite: five reasons why it's like no other s

Postby toaplan » 02 Feb 2013, 14:47

No, differences in elevation can be pictured in a horizontal shot as well, although a vertical shot may be more suitable for the task.
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