you're missing his point, he doesn't need any defence, there's nothing to defend.
piracy is rife on the pc platform and there's less money to be made even before that fact on the platform. i'm not chatting rubbish, i'm a developer who can confirm both those facts.
so the fact that they're spending time and money to bring it to the platform, should be a reason for pc gamers to rejoice. but no, they moan because they've not poured loads of money (and wasting it) into researching the latest pc technology to take advantage of.
seriously, stop f**king downloading your games for free off of 'legal' websites and PAY for them (they cost less than console games do, new and boxed anyway ffs), THEN you might see ALL developers putting time and money into new pc tech.
Well then, that settles that, surely?!...Except it doesn't - not by a long shot. There are many, many angles we could bicker back and forth over, yet I suspect neither of us are going to move the other much from our chosen stand points. Suffice to say that I vehemently disagree with you.
Since you are a self-proclaimed developer (and thus one presumes will hopefully have some small, if not great, understanding of PC hardware), does it or does it not come as a surprise to you, that people who may wish to play this on their PCs, people who may actually buy the game, do not (unreasonably) expect that the product they are paying for will at least cater somewhat to the platform they are intending on purchasing the game for? That something as basic (by standards today and going back 15 years) as adjusting graphical settings, increased resolutions (the PC gaming platform has been doing full-HD and beyond for over 15 years now - it isn't exactly new), maybe even throw in some extra eye candy, etc. is expected beyond the "oh-we-included-keyboard-&-mouse" controls?
As for the (still hysterical) cries of piracy (in spite of the gaming industry making more money than ever, and yes, the PC platform has been rising in numbers again the past few years and is set to eclipse the console platforms *combined* at current projections once more) they come across as exceedingly shrill and hollow when one considers the following: 1) If no money was being made whatsoever by any games released on the PC, by logic the game publishers would sooner or later completely stop releasing games on the PC. That is not the case - indeed, some companies literally thrive on the PC scene - both well established monoliths such as Activision/Blizzard, and new indie start-ups. 2) Wasn't all that oh-so-wonderful-DRM that violates various consumer rights, which has along the way physically damaged firmware & hardware in some computers (which is the private property of the owners of it, I might add, and thus they are legally entitled to compensation...funnily enough that part is not directly addressed by the scum operating various publishers and developers,) supposed to stop piracy dead in its tracks because it was clearly oh-so-effective?
You can't have it both ways, insisting that some PC games are "90-95%" pirated yet at the same time bleating on about how constantly-online-DRM, etc. has saved the day. Make up your minds, and while piracy does exist, it is just about as prevalent on the Xbox 360 scene as well as for the Nintendo Wii. It is a strawman that is pulled out when it's convenient. So, if you and other developers don't fancy your chances on the PC platform then go away - abandon it completely. I won't miss you and I suspect neither will many, many others because the reality is that there are plenty of games released on the PC that turn a profit. It's up to you boys and girls to figure out how to: a) create games that appeal and capture the imagination of the paying public, and b) employs a sound business model that makes the bean counters happy *without* violating consumer rights. If you manage to achieve that, then you'll have my sympathy and support. Until then, if you can't stand the heat in the kitchen, get out. Simple.