stealth wrote:ea sucks
I was reading the Eurogamer article, that argued that it's a slippery slope, that if you put micro-transactions in Dead Space, aren't you just saying you can pay to win? We would never make a game you have to pay to win. There are genres of games where that is the answer, and you know what? The world has spoken, they suck. We don't want to make games that suck, we want to make games that people want to hold on to, to keep on their shelves. That is our mark of success.
Barca Azul wrote:I hope that this game and the Micro transactions Tank monumentally.
If this becomes the norm, id be very disappointed and probably look for gaming elsewhere. I hate Map packs ect...and refuse to buy.
The only DLC that I have bought and thought it was worth money, is the GTA IV ones.
funkyjack wrote:Now if CoD started offering micro transactions for weapons in multiplayer that would be a different story...but Dead Space is a single player or co-op game and I bought the weapon and armour DLC packs for the previous Dead Space games for my New Game+ and thoroughly enjoyed them. I don't really see this as being much different. Fans of a game always pay extra for "special editions" or whatever, and if it's optional does anyone actually give a damn?
budge wrote:So if there is no credits does that mean there is no store either? That was one of the best things about Dead Space, stumbling onto a store with plenty of credits to buy a much welcomed upgrade to your suit or weapons.
Instant gratification. That's what's wrong with what people want (or what publishers/developers think people want) from games nowadays.
Uzi77 wrote:At the end of the day; it's optional. I don't understand all the hate. If you don't like the game's direction, don't buy it. Don't like micro-transactions, don't use them. This is your own personal fraction of the protest against them. If the game fails because of an increase in action/scripted events, there will be less in the next instalment. If the micro-transactions earn EA £5, then they aren't going to spend whatever the development costs were on putting them in the next game.
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