Kickstarter wasnt even imagined at the start to be a platform for developers to try and gain funding in order to help development of a game, sure it can cause harm if it is treated in such a way..
But with the projects that we have seen (and projects that I have backed myself) you are pretty much giving a developer that chance, the chance that publishers are not prepared to give as it may seem outdated, different, outlandish, cant sell enough units for them or is simply a "risk" which in todays gaming industry "risk" is a lot of the reasons why most games dont come through, you have stupidly amazing titles that dont make it because there is just a little ounce of risk that it may not be liked.
You are potentially giving a developer the opportunity to create his idea, based on their presentation.. Granted in a lot of my pledges i have pledged based on who they are within the industry and what they have done for this industry. But if we cannot place our trust as people, into a developer - then surely the industry is flawed much more then what had been thought..
If we cant trust a developer, how could a publisher - for example.
Some of the projects that I have backed: Double Fine Adventure
, Broken Sword: Serpents Curse
, Project GODUS
Can anyone really say that without Kickstarter these projects would not of existed?? Chances are, they wouldnt have. Because they would of clashed with so many things in the industry so far, and simply deemed too risky by publishers. However looking at those kickstarter pages, you would be thankful (or atleast I am thankful) that these guys are given sound and solid opportunities to create these games and bring back some of the much loved gaming that we once had.. Broken Sword, the game that started the entire Point&Click Adventure for some.. Project GODUS from the guy who created the God Genre!
You just dont get that anymore, and that is the reason why Kickstarter does more good then harm, It is giving the choice and power back to the people who play the games, and missing out the publisher part - who seem to decide what games are right for us.
Tamoor raised something along the lines of.. "If the community wanted multiplayer midway, then they'd have to do multiplayer, cause thats what they want." This simply is not the case, if it wasnt in the presentation and it wasnt in a stretch goal or design document, or it wasnt from a direct question from the team - they do not have to bend over for the people asking for such a feature.. They said what they wanted to create, they have pledged based on that, they then create what they have said they would.. Community are here to support, advise on features and all that - but they are not entitled developers.