Tamoor wrote:The lack of modes is a real shame, I wanted to like this way more than I did.
theideal wrote:As a fighter fan, a lot of the things you list as negatives are actually the things that perk my interest, especially - "The loose, arcadey mechanics of Smash Bros has been contained within a new framework that is well balanced for competitive play. However, in the process it loses the edge of unpredictability that is characteristic of Smash's brawls."
I don't like Smash. I'm in the 'it's not a proper fighting game' camp (that's right, I said it. Whachoogondoaboutit?! ) and just can't get excited about it. I can see why people like it, and I've had a few fun, drunken post-pub bouts in the past, but this interests me far more than another new Smash would. Not that I'll be rushing out to buy it (I still haven't picked up Persona Arena yet) but I'll be interested to give it a bash when it ends up on PS+ next year.
ensabahnur wrote:No mention of the single player? Eurogamer at least made a fleeting comment about Polygon Man being the boss.
C'mon Tamoor tell us a wee bit more about the SP, is it just the basic fights against CPU competitors with a s**t storyline or more like SSB:Wii which had bigger levels?
Tamoor wrote:I get where you're coming from and the balanced design initially appealed to me too. But in the Smash archetype it gets old really fast, it starts to feel overly-balanced. Once I'd figured it out, I felt myself wanting more bombast.
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