If we're going to have UFOs, then there needs to be invasions - think Alien Nation.
Couldn't EA be a little more innovative instead of pulling in the same old features from previous SimCity games? We should have nuclear missiles / build silo options (which could be a side-effect of having a military base in our city), we should have nuclear submarines, stealth planes and spy drones (both appearing over our city - which we should have to shoot down, plus those which we can send out - to gain new technologies), secret agent agencies, protests (slowing down public transport), base jumping / parachuting daredevils, picket lines and riots, space programmes, IT / broadband / telecommunications incentives, police brutality, Tsunamis, religious terrorist bombings, a proper banking sector, other modes of public transport - like monorails / zeppelins / bicycle lanes, crime & drug rings, giant supermarket chains overrunning commercial zones, the ability to invoke austerity measures en masse (rather than having to repeal city incentives), infamous serial murderers, car park taxes, global economy and green issues with trade markets, farming / fishing quotas, ozone layer holes / smog / acid rain, etc.
Just not sure what this new SimCity really offers that'll wow the punters. Public awareness of city / national / global issues has changed a lot since the 1990s and I am yet to see evidence of how this game has evolved to keep pace. I would like to see a technical piece evidencing how EA are taxing the CPU / GPU with the wealth of stats they claim to be tracking. I'd be quietly confident that the older versions could be ported to run comfortably in Flash or Java given the available power of PC and console hardware today. I guess the graphics improvements over previous versions will help to sell the game again but as someone who still gets occasional enjoyment from the older versions I'll wait to see more.