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Black Ops Declassified - Nukehouse map, new Perks detailed

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Fresh info, but still no release date for the Vita-exclusive Call of Duty

Nihilistic Software has revealed new information about Call of Duty Black Ops: Declassified, the upcoming Vita entry in the monster FPS series.... read more

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Black Ops Declassified - Nukehouse map, new Perks detailed

Postby EvilWaterman » 04 Oct 2012, 11:14

Im gonna need to try a demo of any FPS on the vita as i didn't get on with the unit 13 demo. The aiming felt s**t for me very sensitve and there is not a lot of play in those thumbsticks :-(
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Re: Black Ops Declassified - Nukehouse map, new Perks detail

Postby damoxuk » 04 Oct 2012, 12:59

I finished Resistance and found it fun but nothing special a 6/10 imo.

Same company is doing this - same engine, looks same place of grenades etc so another 5/10 game :(
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Re: Black Ops Declassified - Nukehouse map, new Perks detail

Postby slamatron » 04 Oct 2012, 14:15

ahh i dont normally like call of duty but a vita one had me intrigued, resistance was very meh tho and this looks the same, why didnt activision realize the cash cow they have there hands on
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Re: Black Ops Declassified - Nukehouse map, new Perks detail

Postby gmcb007 » 04 Oct 2012, 20:00

This really looks half-arsed. Surely the Vita is capable of much better visuals? This looks like it barely passes for the original PSP.
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Re: Black Ops Declassified - Nukehouse map, new Perks detail

Postby Sweatyboomer003 » 05 Oct 2012, 12:19

Resistance was hard to control (very sensitive). But i have found that if I play a psp game on the Vita such as N.O.V.A. and assign the buttons to the right control stick this issue isn't there. Maybe someone at playstation (Shuhei Yoshida) should look into why that is and send us a patch. The multiplayer action was choppy and had bugs, but was fun none the less. I don't expect much more from Black Ops after seeing the trailer, you can see the resemblance straight away with Resistance but we can only hope it gets better.
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