DAEDALUS79 wrote:Yep, open source modding needs to happen but I cant see it, not yet anyway. Mods are essentially free 'DLC', why let DLC go for free when companies can charge for it. No-one will pay £10 for 10 extra characters when they can download a thousand user created ones for nothing more than the time to find them. I miss user mods, its what stops console game from having freshness and appeal that lasts months/years, instead of days/weeks.
Couldn't have put it better myself, Daedalus. If publishers are so concerned about trade-ins "bankrupting the industry" then give us a reason to hold onto our games after completing them.
The original Doom was where the modding community started proper (and, it could be argued, where Free-To-Play was born - it being shareware) and that was back in 1993. That was SNES territory and consoles still haven't cottoned on! Like Daedalus says, the problem probably lies with the fact publishers haven't worked out how to monetise Mods. Surely there must be someone in the industry that has the vision to realise, with the recent interest in mobile games, that people will spend a fortune on things that only cost 50p - allow modders to sell their mods for a small amount through a marketplace and just take a nice cut of it!