KK-Headcharge78 wrote:Poor management of 3rd party titles on the 2600 console is what mainly killed Atari. I'm pretty sure most players of the Tiger Woods, NFS, FIFA, Madden, MOH, BF and Crysis franchises (to name but a few) are happy with how they have developed and improved. Yes there are potential exceptions with the next Dead Space seemingly pouring sand into the fannys of many a so-called purist. However the biggest challenge is that the latest forum trend of complaining about a lack of innovation seems to 1) Conveniently forget about the games that actually do innovate over the current gen 2) Are rare to actually explain what they mean by innovation (saying something new is a good dictionary definition but is too narrow for this argument) and 3) ignore the fact that this is how the game industry has been for many, many years, the only difference been that now the franshises are mega because of the swelling of the gaming demographic.
Don't get me wrong I love a truly great new idea but I also love a good franchise and understand their importance in the family tree of gaming. I would wager that most who use the lack of innovation tag against EA (or any other publisher who don't fall into the darlings of gaming clan) are more fuelled simply by a dislike of EA rather than a tangible argument for innovation and what it would mean/look like (as comments above would suggest)
Some may dream EA will be gone in 5-10 years but they have been doing this s**t for 20+ years already.
I would also add, to the "need more innovation" folk, XBLA/PSN/Steam/iOS are your best choices if you want "innovation" or at least something different to your average dubstep soundtracked bro shooter with tacked on multiplayer that's all the rage these days.
I love seeing "innovation" but you gotta understand, it's not the 90's-early 00's anymore, the more gaming progresses the less "innovation" you're going to see, meaningful innovation is not just something you can magic up out of thin air.
Also don't confuse innovation with new, it's difficult to innovate which is why you don't see it much whereas you don't get many new IP's because barely anyone buys new IP's, more people would rather buy sequels than try something new, which is why we're still waiting for a god damned Mirrors Edge sequel and truly innovative titles like Bulletstorm flopped!
It's not rocket science is it? If you want new IP's in future then buy new IP's in the present, start with Dishonored in october, looks a good 'un.