Barca Azul wrote:Will this not dent there handheld market though?
I was thinking almost the opposite actually. First of all because I'd imagine it has to be in range of the Wii U to function to any meaningful standard.
But also up until now we've had multiplayer games like Fourswords and Crystal Chronicles which sort of failed because of the requirements - For both those games on GC you needed a GC, a copy of the game, a GBA for each player and a connection cable. Last gen everything went wireless, cutting out the biggest problem (in my experience anyway) but no one seemed to bother making games that utilised it (even though the Wii and Ds install base was massive :/). Now we have a screen included with the console, as well as a big DS (and hopefully 3DS in the future) install base we're more likely to see games emerge that use seperate screen multiplayer (or at least I hope so anyway, they've been some of the best local multiplayer experiences for me). Hopefully, following this thought process we'll get more inter-console connectivity, which would possibly encourage more sales.
So, example, it's quite unlikely someone would have 2 DS's to play a multi-screen multiplayer game on Wii. But it's more likely that someone would have a 3DS and a Wii-U, meaning if a Wii-U Fourswords (or equivalent, I'm just using it as an example) came out and a friend showed up wanting to play multiplayer it you could. And we all know that getting someone to try something and enjoy it makes it more likely they'll buy it themselves.
But it all depends on how inter-connected the two (3, if you include DS) consoles are. Based on past form though I think we're at least guaranteed Pokemon based connectivity...