It was never going to get high scores when it's approached with the mindset of someone who likes shooters. On a technical level (judging from the demo at least) I can see why it would get a low score. The game is clearly not designed to have you rushing through levels but some people prefer a game that lets you use skill and patience. If I was the developer, I probably would have done a little more work on the third person shooter combat and the AI because if one spots you, it just turns into a game of dodgy assault rifle aiming and zippy enemy soldiers but again, the game's a sniper experience and that's the way I'll be playing. Reloading the demo time and time again to perfect shots was fun to me and something that I haven't experienced in many other shooters (Max Payne 2 I would reload over and over again just to watch the fun of the havok physics engine) and the AI didn't seem too bothersome with me. The AI seemed more panicky than problematic for me.
I think I would have notched the score up slightly (but again, that's just from the fun I had with the demo) and have the review made by someone who at least enjoyed the game. Less patient people will want to go with Ghost Warrior 2. This may not be as open as the first game but I find it to be a very, very decent sequel to an underrated classic.
Has the hots for: Several friends, that quiet brunette down the street, Kai from Heavenly Sword, sonic_uk, Multiplayerking, Doug, and probably your sister and/or mother.