Saw this on Gametrailers a couple of nights ago. It is not "unlimited" as suggested, and just like a traditional polygon rendering engine it is still limited by the spec of the machine you're running it on (further evidence of this is the fact the resolution is very low). I also noticed a lot of missing "atoms" in the video and they weren't the "shadows errors" the narrator mentioned, they were actual missing pixels or "atoms" as I said. I also find it hard to imagine why the artist they used thought it better to render a fantasy style of world rather than a realistic one to show off what the engine renderer could really do - the only logical reason I can see why this fantasy style was chosen is because the engine is not capable of recreating the same more realistic looking results as a traditional polygon engine at this stage). As a result of all that I remain skeptical for now although maybe in a more advanced state this technology could be of more use. I think only time and further research will reveal if it is worth pursuing.
Last edited by sonic_uk
on 05 Aug 2011, 16:18, edited 3 times in total.
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