ckempo wrote:Valve took this approach with the Source engine long ago; steady, iterative development. Basically a steady process of adding new features, rewriting and optimising the code you already have.
iD must have their engine at a point where a similar approach would benefit them now - I think that's what JC is alluding to in the quotes. It would mean a quicker turn around between games, but maybe not such an obviously massive leap between versions (think Half Life 2 -> Portal 2 rather than Quake to Quake 2,3,4). But then you end up with comments such as the Portal 2 reviews like "the ageing engine shows...."
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