The_KFD_Case wrote:the apparent comment by one of Bethesda's leading men that they are using a heavily overhauled version of the same engine that they used for "Oblivion" (and which has been used for "Fallout 3" and "Fallout: New Vegas") has soured my excitement somewhat.
I'm not sure why. Oblivion used a "heavily overhauled" version of the same engine they used for Morrowind (Gamebryo being a newer version of NetImmerse); if the graphical difference between TES V and Oblivion is the same as it was between Oblivion and Morrowind, they'll certainly get no complaints from me.
Besides, Gamebryo is an incredibly flexible engine. Whereas the Unreal engine is pretty much only ever used for action games, particularly shooters, Gamebryo has been used for the likes of Civilization IV and Metal Mickey.
Speaking as an amateur mod maker with several Oblivion mods to my name, I can tell you that Bethesda's version of Gamebryo is also a hell of a lot quicker and easier to develop content for than the likes of the Unreal engine (Civ IV is even easier, as everything other than the graphics and sound is basically just a load of text files). Another benefit of using the same engine from this point of view is that it will be relatively trivial to port mod content from one game to the other.
Also, speaking of the Unreal engine, you realize that Gears of War 3 will be using a "heavily overhauled" version of the same engine they used for Unreal 1, right?