That was a strangely written review, although it does raise an interesting point about Blood Stone following the same design as QoS by Treyarch who I noted are given thanks in the credits.
Like a poster above, I really enjoyed the single player campaign, the driving sections were a highlight, not sure how the reviewer comes to the conclusion these levels are "trial and error" given how easy they are, even in 007 difficulty. Perhaps he/she doesn't enjoy racing games or can't handle a virtual car
As for the shooting, I think Blood Stone is very solid - it doesn't bring anything new to the genre (and rips off a few other games as noted in the review) but games rarely birth new ideas nowadays. Most new IP dies a quick death hence the industries love of rehashed sequels and so called "reboots" of long forgotten or completely milked franchises. Activison & Bizarre Creations played it safe with Blood Stone and followed the QoS formula, albeit with a far more polished and prettier game.
For me the single player is a 8/10 effort, especially in 007 mode. The only downside is the length of the game is about that of Enslaved - 8-10 hours depending on your skill level and how quick you are to earn achievements (if you are so inclined). Replay value is very limited, because Blood Stone is a very scripted game - something that is the norm outside of sports, racing and puzzle games.
I didn't find the mutiplayer all that exciting, seemed like a real bare bones addition to me. Team deathmatch is fun and I note the leaderboards now have over 6500 gamers listed, so getting games in the other 2 modes shouldn't be too hard.
6500 players is hardly cause for celebration but what can one expect when Activision sent Blood Stone to market near the release of the heavily marketed COD and with little to no advertising at all. If anyone needs to share a drink with Bond, it's Bizarre Creations (and Raven Software).