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Heavenly Sword dev: 'We needed to go multi-platform'

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"Games are so expensive to make," explains Ninja Theory boss

Heavenly Sword dev, Ninja Theory says it "needed" to go multi-platform after developing the PlayStation 3 exclusive.... read more

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Heavenly Sword dev: 'We needed to go multi-platform'

Postby NEOnburN9 » 22 Jun 2010, 12:29

Isn't this the same artical as yesterday but with a different heading :?
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Heavenly Sword dev: 'We needed to go multi-platform'

Postby martinawatson » 22 Jun 2010, 12:37

Heavenly sword, Hugely underated game , brilliant brilliant moments in it, i play on a 7ft picture as i have a projector , and i particularly loved the bit where you fire the cannonballs onto the approaching enemies and you follow the ball right down onto them, it looked bloody awesome. Its a pity that sony didnt support this product (and the developer even more) , bring back ken kutagari as the top man i say!
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Postby gogo65uk » 22 Jun 2010, 13:41

I think if they repackaged this added trophies and maybe added some online features then sold it at platinum price it would make a fair bit of money. To release it near a consoles launch is what ruined it.
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Postby metallicorphan » 22 Jun 2010, 17:09

I played the demo and it wasn't my thing

but i am sure it would of done decent on the 360 as well as the PS3
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