Gears Of War 3 won't have Kinect support

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Cliffy B rules out connectivity (Kinect-ivity?) for launch

Gears Of War 3 won't be compatible with Kinect when it's released for Xbox 360 in April next year.... read more

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Gears Of War 3 won't have Kinect support

Postby JammyJames » 16 Jun 2010, 22:34

That's a shame, i'll have to sit down in comfort and play with a controller then, no biggie...
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Postby JazzSPX » 17 Jun 2010, 00:00

... Yes, gutted ... :roll:
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Postby MrPirtniw » 17 Jun 2010, 00:10

I'm weeping. :cry:

Weeping tears of joy.
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Postby PGDZX » 17 Jun 2010, 02:48

Thank god. We don't need the best future Xbox 360 games going the bullshit motion control route.
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Postby Insidious » 17 Jun 2010, 03:50

I like how it is already a popular decision to exclude Kinect support. What does that say, Mircosoft?

In two days, they pretty much killed any interest or intrigue from the core community. Well done.
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Postby 360_Fan » 17 Jun 2010, 04:01

Its good that they are not forcing their ideas down our throats and holding up their big releases because of it.
Unlike another multi billion games company who is trying to get everyone to buy their own brand tv's now while dancing around with dildos while playing a driving game. Not going to mention any names though.
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Postby altitude2k » 17 Jun 2010, 06:46

Motion controls should not replace the pad for hardcore gaming - that's just retarded. They should be used to compliment it, and I honestly thought Gears would be a great game to demonstrate this.
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Postby Dewin » 17 Jun 2010, 07:46

To look as amazing as it does now, Gears needs 100% of the 360's recourses. You will never get a game like this with Kinect. And if you ever do, you might wonder what the developers could have done with the extra 10% it needs to reserve for Kinect.
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Postby gobbybobby » 17 Jun 2010, 08:24

Ahh I was looking forward to T-baggin people in my living room.
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Postby kimoak » 17 Jun 2010, 09:19

I was thinking maybe they could dabble with the motion support for the in-game menues. Navigation through options and such. That would be pretty funky. Basically because I believe the hardware is more suited to that type of thing more than games. Feels more of a tool rather than a controller.
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Postby NEOnburN9 » 17 Jun 2010, 09:28

gobbybobby wrote:Ahh I was looking forward to T-baggin people in my living room.

This made me chuckle and almost spit my tea out.
I can just imagine now, people in the living rooms playing Halo in front of Kinect t-bagging :lol:
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Postby WHERESMYMONKEY » 17 Jun 2010, 10:22

It's an understandable decision, Not because Kinect is'nt any good, it just doesn't fit, with the style of the game.

I can see Natal working brilliantly with point and clicks or RTS games, maybe head tracking in FPS's although that could prove to be awkward.

the lack of an actual controller makes it's uses limited. Unlike move/wiimote which are just new controllers and already proven to work with core games.
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Postby TimHotston » 17 Jun 2010, 11:03

Thank god!!! Hours of roadie running that would cripple the Gears market! :lol:
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