Brink dev cites COD and Quake as 'classic' level designs

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Both titles regarded as inspiration across industry, says Splash Damage exec

A lead designer on Bethesda shooter Brink has revealed which titles are most lauded across the development industry for their 'classic' level design - with COD 4 and Quake getting special mentions.... read more

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Brink dev cites COD and Quake as 'classic' level designs

Postby Desaima » 19 Jan 2010, 10:34

Quake I can vouch. I played it a lot in my early teens (despite age ratings!). It has a strong atmosphere which still stands ground, and interesting selection of enemies such as the Feind. I remember a corridor in the third set of levels where a Feind leaped the whole distance and that was quite a shock. The game's use of lighting is very effective, and the atmopshere felt very heavy by the time you get halfway through the fourth set of levels, partly because of the enemy placements.
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