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Assassins Creed Thrice

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Re: Assassins Creed Thrice

Postby Multiplayerking » 28 Dec 2012, 18:18

I lose because I don't know any more Nintendo terms.



(P.S. There's no pun in there. Don't bother checking.)
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Re: Assassins Creed Thrice

Postby jim2wheels » 28 Dec 2012, 19:08

Multiplayerking wrote:I lose because I don't know any more Nintendo terms.



(P.S. There's no pun in there. Don't bother checking.)


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Re: Assassins Creed Thrice

Postby jim2wheels » 28 Dec 2012, 19:13

rbt2 wrote:Are these Nintendo puns really NESasary?


Abso-supernintendo-ly.

Oh man... I think I'm done!
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Re: Assassins Creed Thrice

Postby Balladeer » 28 Dec 2012, 22:03

The Scope of your puns isn't quite Super, it seems.
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Re: Assassins Creed Thrice

Postby TheLastDodo » 02 Jan 2013, 04:04

I'm ten hours in and the game is still tutoring me.................

1. On patch 1.03 and most of the bugs must have been patched out now as there's only your classic bugs like clipping and getting stuck in the environment and such. Had one moment where a NPC in a cutscene talked without moving his lips and one Exorcist like animation glitch when on horseback I shot an arrow at a rabbit and Connors head and upper body did a 180 while also aiming his bow vertically in the air. Very comical, I took a pic of it.

2. The game is frigging gorgeous and it runs amazingly well on PS3, zero tearing, the odd slight framerate drop but absolutely nothing crippling which is surprising for an open world game and considering how detailed the world is, it even has a dynamic weather system and that doesn't affect the performance either. The Far Cry 3 developers should give this engine a look.

3. @Ubisoft: JUST COPY BATMAN ALREADY FFS when it comes to fighting, it's like your combat except way more fun and satisfying. Credit on making general traversal of the world better though, it's easier, faster and more fluid in AC3 with free running in the trees been a particular delight.
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