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Any Reviews: Discussion, Chat and Debate In Here

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Re: Latest reviews

Postby StonecoldMC » 28 Mar 2012, 13:39

dwhlufc wrote:
StonecoldMC wrote:Do you want to make the thread one where it is simply to discuss and debate reviews from different sites and mags then?

Basically,yes mate.

I should,it you can alter the title more appropriately if you'd like?


Done and Done :D .
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Re: Any Reviews: Discussion, Chat and Debate In Here

Postby CrispyLog » 28 Mar 2012, 13:43

Ric is going to go mental when he sees this :D

Thank you!
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Re: Any Reviews: Discussion, Chat and Debate In Here

Postby ricflair » 28 Mar 2012, 13:53

Oh for f**k's sake!

Nah, I don't mind general threads being stickied, it's the game specific ones that make me go all Hulk like.
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Re: Any Reviews: Discussion, Chat and Debate In Here

Postby dwhlufc » 28 Mar 2012, 13:57

I was just thinking "f**k,Rics going to burst a blood vessel when he sees this!"

Cheers stonecold :D

Two threads stickied,shall I go for the hat-trick?
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Re: Any Reviews: Discussion, Chat and Debate In Here

Postby ricflair » 28 Mar 2012, 14:02

I've requested this be stickied!
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Re: Latest reviews

Postby Protoman » 28 Mar 2012, 23:39

CrispyLog wrote:The problem with reviews for me is that if it is an AAA game it has to be 8-9 or 10 if it's damn amazing. That is very little scope. Also every reviewer is different, some might be a fan of the series and love this one, some might be a fan of the series but think this defiates to mich from them, some might dislike the genre but love the game, or vice versa. Reviews are meant to be unique and have a lot of variety for the same game purely because the reviewers are all different and so the game appeals to them in different measures. But they all seem to be exactly the same, with the same faults and the same plus points.

This is actually the problem I have with game reviews.
Reviewers are so biased that they sometimes know what score they're giving a game before they play it.
There's also the issue of rigged scores from a lot of the biggest reviewing sites. It's really just disgusting that they don't judge indie games on the same scale as their sponsors.
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Re: Latest reviews

Postby Mmmmgrolsch » 29 Mar 2012, 00:10

ricflair wrote:
dwhlufc wrote:True but then they do put CVG and psm3 reviews on as separate even though it's from the same writer!


Not any more they don't!


When did they stop it? Last review I looked at was FF13 and MGS HD collection and both reviews were posted on Metacritic as being separate.


Edit- :lol: I'm glad someones taken CVG's reviews off their! I didn't realise they've clocked onto it, when did that happen?
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Re: Any Reviews: Discussion, Chat and Debate In Here

Postby Reegeee » 29 Mar 2012, 13:29

I see PSM3 has s**t themselves over the new Tiger Woods game. They gave it 9.1 and said it's a revolution for the series.

Apparently the analogue swinging has been completely re done and is meant to be miles better than it was, and all the gimmicky s**t like the caddy and stuff is all gone. The most interesting thing for me though is that apparently they will allow you to buy the DLC for the game using in game currency rather than real money if you want. So if you play the s**t out of it then you can spend your in game earnings on a load of DLC courses. That sounds awesome.

You can apparently also create a 'country club' which you can invite your friends to, but the review was a bit vague about that.

I thought I'd mention this as I know Dave likes his golf games and I haven't had a decent one since Links on the original Xbox. I'm gonna download the early release now (I am an EA season ticket mug) so I'll let you know how it is.
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Re: Any Reviews: Discussion, Chat and Debate In Here

Postby dwhlufc » 29 Mar 2012, 15:59

I read the IGN review mate and the awarded it a 6.5.They said the new swing system is great but the dlc is a really poor and that it almost forced you down the micro transaction route for new courses.

I'll copy and paste it now and plonk it in here.
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Re: Any Reviews: Discussion, Chat and Debate In Here

Postby dwhlufc » 29 Mar 2012, 16:02

Tiger Woods PGA Tour 13 Review
Par for the course. Haha, get it? That's a golf joke.
March 27, 2012
by Mitch Dyer
In hindsight, Tiger Woods PGA Tour 12 lacked any real punch. The Masters tournament on Augusta National was a big deal because it was overdue -- more "it's about time" than "what a surprising new feature!"

Blame Tiger Woods PGA Tour 13 for this perception. Revered competition on an iconic 18-hole course doesn't even compare to this year's fundamental gutting of the series' most important mechanic: the swing. As deeply troubled as Tiger 13 is, EA Tiburon's strong improvements to the swing of a club will change the way at-home golfers play Tiger from here on out.

Tiger Woods PGA Tour 13 Video Review

Total Swing Control is far and away the most meaningful addition to the PGA Tour series since it joined this generation of consoles. Left stick movement dictates 100% of how a shot behaves. Pre-set shot types and shot meters don't exist anymore. Every subtle gesture during a swing affects where the ball goes, so the how and why of each shot falls square on the player's shoulders.

In past years, accounting for the lean of the green and smacking the ball as hard as instructed guaranteed a perfect putt. Tiger Woods 13 demands much more on the green, fairway, or tee. A handy white arc around the golfer indicates the ideal backswing form. Pulling straight down on the stick puts the player's club along that track. Simple enough, but this is where things get complicated.

Numerous control factors within the backswing change the trajectory of each shot. Holding the backswing too long or not long enough means under/overswinging. Pulling it slightly left or right leads to wider or tighter arcs which dictate the direction of the ball. When a golfer follows through, the speed of their swing, as controlled by jamming the stick forward, contributes to the overall effect of the backswing and the distance a ball will travel.

Yes, it's as complicated as it sounds, and no, Tiger Woods PGA Tour 13 does not do a good job of explaining how to use it.


Red means Tiger's swinging outside the lines. See him? He's wide.

There are no guides to tell players the correct way to play anymore. Tiger 13 encourages improvisation through experimentation, so players truly earn it when they nail a shot. On the other hand, a backswing lacking confidence could send the ball trailing off into the trees, or throw it into the water. However a shot shakes out, the responsibility is always in the hands of whoever made it happen. Total Swing Control always leads to one of two things: Extreme self-satisfaction, or unrestrained self-loathing.

The text explanation in the menus isn't clear, and the absence of any explicit instructions makes the learning process a pain. It's unfair of EA to overhaul the entire swing system in this way and leave its audience in trial-and-error agony.

The closest thing to a tutorial is the Tiger Legacy Challenge, a series of increasingly difficult events from Tiger Woods' life. Legacy begins with a two-year-old Tiger learning to golf with his dad in their backyard, progressing through tournaments as an adolescent, and winning world championships during adulthood. There's a strange structure here, though. Failing to complete tedious tasks leads to lots of restarting.

Total Swing Control always leads to one of two things: Extreme self-satisfaction, or unrestrained self-loathing.

Chipping balls into Mrs. Woods' handbag demands precision, and Tiger 13 doesn't explain what players may be doing wrong if they miss the tiny target. Rather than help those learning an unfamiliar system, Tiger Woods PGA Tour 13 stays silent while its audience teaches itself. Maybe it's inconsiderate design. Maybe it's a metaphor for Tiger's intense training with his obsessive mentor and father.

Either way, it's no fun to retry the same shot dozens of times with nothing to show for it, so the tedium of Tiger Legacy is equal parts fruitless and frustrating. In terms of great new features, the Tiger Legacy Challenge should have been one of the coolest in the franchise. The dozens of mundane tasks fail to capitalize on their greatest opportunity: to make players appreciate an incredible athlete's accomplishments, inspirations, and milestones. Instead, it wastes itself on a punitive, pointless chore checklist. It certainly reflects the countless days a world-class athlete spends preparing for a life of championships, but must the player experience these events in seeming real-time?

Amidst the modes and better gameplay, Tiger 13 suffers certain technical issues. Textures and shadows don't always load when they should, instead popping into existence as the ball approaches their area. The frame rate drops frequently as well.


This can't possibly be safe.

Really, the standard career mode is where Tiger 13 is at its best. Character progression is directly proportionate to the player's understanding of Total Swing Control. The journey emphasizes the value of growing from amateur to pro, especially when placing high in the first Masters tournament a couple hours in. As usual, XP unlocks new clothes, clubs, and other stat-boosting and cosmetic accessories. What keeps golfers coming back, aside from the always excellent core golf, is Coins and Pins.

Equipping pins before each hole gives golfers temporary attribute enhancements, such as better accuracy, an XP multiplier, or more shot previews. Pins work on a use-it-and-lose-it system, which maintains balance. They're used for getting an occasional edge, not for exploit. However, Coins can refill used pins, or buy new ones. Spending Coins on Pins means less money for new golfers and courses, though.

Coins unlock slowly in the context of item price, which is where EA aims to lure players toward its downloadable add-on content. The publisher learned from Tiger Woods 12 that locking courses behind a pay-to-play gate was a mistake, so Tiger 13 tries to meet the audience in the middle. Coins earn players access to new courses, so playing Tiger Woods 13 as normal rewards players with extra content without having to spend real-world money. Even better, completing challenges unlocks courses permanently.

This is the pitch, anyway. The reality is that EA's new system is a disgusting, well-disguised sham that makes past DLC traps look like charity.


Baby Tiger is a freaky-looking little dude.

Tiger Woods PGA Tour 13 restricts access to 20 of its 36 courses. Players can rent one round on a locked course for 6000 Coins, the earnings of about 10 rounds at 18 holes, each of which takes about 20 minutes. For those who can't spend the inordinate amount of time required to borrow one round of golf, EA presents the option to pay for Coins. Rather than selling the audience iconic places like Banff Springs, it's made it more expensive than ever – and it's temporary.

Completing "Gold Mastery" tasks is the only way to open a course forever. The challenges are not only extremely difficult and time consuming -- sinking five Eagles, hitting the green in regulation 80 times, etc. -- but must be completed on each course players hope to own. Tiger 13 golfers need to pay dozens if their hours and/or dollars to spend additional time to possibly access a course indefinitely.

EA is well within its right to restrict access to as much optional content as it pleases, but Tiger Woods PGA Tour 13 features an exploitative add-on system which displays complete contempt for its audience.


Target beneath the ball before swinging to dig it out.

Online Country Clubs are the best way to soften the blow of the DLC structure and make the most of the Tiger 13 economy. The more people who join a Club, the more they contribute to its rank and status, and the more days in a row its members play, the more Coins everyone makes. This cyclical system is absolutely for the Tiger faithful, and hardcore players should can maximize their gain.

For Xbox 360 players, Kinect integration is exactly the kind of hokey gimmick most expected it would be. Once past the simple fun of swinging an invisible club, it becomes clear the contrived implementation isn't as elegant as is ideal. Character animations lag behind and stutter, shattering any illusion. Also, backswings rarely register properly, but Kinect's controls are streamlined in such a way that shots seem to always launch at full power. Consequently, the backswing animation stutters and jumps around. Taking this into account with the awkward interface, Kinect just isn't a worthwhile option, even in a party setting. Everyone would just get sad.
CLOSING COMMENTS
Tiger Woods PGA Tour 13 knows what makes it great, and the Total Swing System is an authentic, excellent improvement. The meaningful new controls enable players to feel great about their skill while holding them accountable for their faults. Beyond that, Tiger 13 struggles to succeed. Its most substantial new mode, Tiger Legacy Challenge, is a dull waste, and making the most of the in-game economy is difficult without hardcore dedication to an online Country Club.
Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He really likes Banff Springs. Read his ramblings on Twitter and follow him on IGN
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Re: Any Reviews: Discussion, Chat and Debate In Here

Postby TheLastDodo » 29 Mar 2012, 16:29

So the DLC is basically the same as BF3?

You play your way to the top or you buy your way to the top. Am I simplifying that too much?

Not a fan of golf games so I won't find out if it's as bad as some say or if it's overblown.
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Re: Any Reviews: Discussion, Chat and Debate In Here

Postby dwhlufc » 29 Mar 2012, 16:31

If I end up buying it,it'll be after the masters as it got a huge price reduction after the tournament finished.
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Re: Any Reviews: Discussion, Chat and Debate In Here

Postby Reegeee » 29 Mar 2012, 17:10

Yeah basically the same as BF/Ultimate team model.

Even Gamecentral gave it a 7 and I'd read that over IGN any day of the week. I'll get to play the full game for a bit anyway so I'll let you know my thoughts.
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Re: Any Reviews: Discussion, Chat and Debate In Here

Postby dwhlufc » 29 Mar 2012, 18:00

Granted IGN scores are a little random at times but I do find there write-ups (nowadays) are usually educational about the gane in question.
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Re: Any Reviews: Discussion, Chat and Debate In Here

Postby Mmmmgrolsch » 29 Mar 2012, 19:23

Yeah at least IGN talk about things like the stupid rip off DLC. Tiger Woods and BF3 look like the same sort of thing for DLC on paper but it really isn't. They've made it almost impossible for the average guy to unlock the courses and are actually charging an extortionate price for the DLC.
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