Izo wrote:Can't talk about XIV as I haven't played it but imo both FFX and FFXIII went down the wrong path for the series and I'll highlight why the heavily linear approach has hurt the series. Being story driven doesn't mean you have to be heavily linear one of the major elements throughout the series was the sense of adventure that came with the story and this was all due to the free roaming approach.
In FFVII, FFIX, FFVI and FFIV the free roaming element of the games provided by the world map has been the driving force for the adventure part of the games as it serves as a hub for events both story and optional and also allowed players to manage what they'd want to do next much like you'd do in your own adventure. An example is in FFVII the two optional characters Yuffie and Vincent are ran into by chance if you're exploring the right areas and even their personal sidequests are also encountered in the same nature, most people who like exploring will most likely run into Yuffie's quest and get caught off guard by it. When all said and done you can get back to the main quest, it's the same in IX, VI and IV, now what FFX did what throw the main free roaming mechanic out the window and FFXIII took that even further, now what you have is a game that is no different in structure to games like God of War and so on.
Yes it may be one of the stronger plot driven games but the fact is JRPGs suffer more from the heavily linear approach then gain from it as the gameplay elements in them aren't solid enough to hold the game up unlike games like Vanquish, God of War or Gears etc... You also can't even do sidequests until the game allows you and in FFXIII case you can't even pick your own party until later on. FFX did away with the free roaming but still allowed some of the series' elements to remain, Final Fantasy no longer feels like an RPG adventure like the previous games did no story no matter how good would of got FFXIII a better reception as the gameplay approach that helped compliment previous game's stories isn't there. It may not seem like much but that world map mechanic provided a lot more to the games then people realize.
As for SE they've been sub-par this gen, I ain't going to hold no punches here Level 5 have been the better RPG developer by far and I'm glad Horii retains full control of the DQ series as he and his team obviously still have an idea of what made the previous games great and it's a master stroke having L5 help out in development, here's to DQX's now inevitable run to becoming the best console rpg of this gen when it's released and the DQ franchise once again becoming the best rpg of the gen following DQVIII and DQIX. Persona 5 won't be too bad either, SE's main consolation is that they'll be publishing these games in the west when they show up.
ste hicky wrote:all the characters come out of the build a jrpg handbook,have no depth and very little character development and with the odd exception annoyed the arse off me to a man/girl/boy/girlyboy(see hope). while i agree that X was linear it smoked XIII for depth and gameplay ideas. imo that shows how bad XIII really is at it's fundamental level: even X looks deep next to it.
the spells were decent,limit breaks,sub quests everywhere,auron (the last cool FF character),reasons to revisit a few odd places,decent summons and the odd vaguely heartfelt moment. i hated the voiceacting and the linearity of the map but there isn't a single scene in XIII that matches X's sending fmv and at the very least the team still kind of understood what made the franchise tick. maybe cos sakaguchi was still around in some capacity?
these days the games are shallow representations of a once worldclass franchise that captivated millions for over a decade. now people are losing interest and the sales are starting to slip along with the quality. even the die hards like me who could even pull a few redeemable points out of X-2 (the den of woe and that atb set up,the best in the series) and XII(the battle on the bridge with gilgamesh and learning how to chain quickenings) are looking elsewhere for a more authentic FF experience. LO and TLS,to name two. though you could say i've gone with the FF team.
XIII has more in common with cod and mass effect: too many narrow corridors,running forward,no exploration,shallow worlds,etc..
i don't mind it but as FF's go it's a pretender to the throne.
internal politics have cost square here,big time. i'd file them along with capcom as having a bit of an identity crisis and wada has to go for the sake of any talent still there.
lastly,i just can't look at FFXIII the same after playing lost odyssey,after about 20 minutes i realised that it had XIII beaten,hands down. XIII's just not that good and that's the standard that the series should be judged by. anything else is letting it off the hook imo.
maybe if XIII had jansen or sed (cid) in....
y'didn't play the son of time backwards then to slow each day down to a more managable level?lordirongut wrote:The only thing I really disagree with in your last post is the 72-hour system in Majora's Mask! That thing just made me angry - my first attempt at that dungeon on the mountain - just outside the frakking boss room when time ran out .
ste hicky wrote:y'didn't play the son of time backwards then to slow each day down to a more managable level?lordirongut wrote:The only thing I really disagree with in your last post is the 72-hour system in Majora's Mask! That thing just made me angry - my first attempt at that dungeon on the mountain - just outside the frakking boss room when time ran out .
it was a hidden tune along with the song of double time and the scarecrows song (which was your own).
i imagine the game would be nigh on impossible without those hidden tunes. i fluked it by messing the song of time up and everything slowed down. happy days.
imo,that was the last time nintendo were brave with the zelda series.
yeah,it was brutal wasn't it?lordirongut wrote:Well, it's easy to say that now! When I beat the game I had it on pretty much all the time, but that was my first attempt and it ended quite badly for the N64 controller.
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