PD0 Co-Op

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PD0 Co-Op

Postby FatBoyFonz » 22 Jan 2006, 21:54

On the Laboratory Rescue mission, where the hell are the keycards in the Co-Operative game?
Found the silver on a desk in the lab with a globe and the gold in the 'Goldish' lab up some little stairs in an office bit. But when we went to the door it still required access, do bothe players need to find keycards or what? Spent ages looking but just gave up in the end.
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Postby dinsfire » 22 Jan 2006, 22:02

Yes, that was very annoying. :x

We must have gone round the whole section about 50 times top to bottom! You even started wondering whether there was a secret room in a wall or something. :?
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Postby FatBoyFonz » 23 Jan 2006, 10:00

I blame you, I mean I had 2 keycards and you had none!
:P
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Postby xbox_phil_14 » 24 Jan 2006, 22:25

Blaming din is a good idea :wink:
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Postby renegade_angel » 24 Jan 2006, 23:50

You mean this game has online co-op?
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Postby User removed » 25 Jan 2006, 07:40

Yes, yes it does...
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Postby wassy2k » 25 Jan 2006, 13:43

renegade_angel wrote:You mean this game has online co-op?


Yes, but it's a load of arse.
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Postby creamerybutter » 25 Jan 2006, 14:21

wassy2k wrote:
renegade_angel wrote:You mean this game has online co-op?


Yes, but it's a load of arse.


Care to elaborate?
Please note the views expressed in this post do not necessarily reflect the views of creamerybutter Ltd.
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Postby Herr_Lowe » 25 Jan 2006, 14:30

I thought it was alright in Co-op mode. For the record.
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Postby Majin Chris » 25 Jan 2006, 14:33

To be honest i don't think PD0 is all that bad.

Could have been better but i cool with it for just now.
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Postby wassy2k » 25 Jan 2006, 14:49

Any game is lifted with a co-op mode. But PD0 was a major dissapointment and it does still carry on to the co-op. The fact that they've implemented a graphics technique that makes it harder to aim boils my blood. It's the very opus of graphics over gameplay. :evil:
That, and the enemies are thick as f*ck.
I quite like the weapons animation though. Infact all the animation is superb.
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Postby nottsville » 25 Jan 2006, 15:01

wassy2k wrote:Any game is lifted with a co-op mode. But PD0 was a major dissapointment and it does still carry on to the co-op. The fact that they've implemented a graphics technique that makes it harder to aim boils my blood. It's the very opus of graphics over gameplay. :evil:
That, and the enemies are thick as f*ck.
I quite like the weapons animation though. Infact all the animation is superb.


What graphics technique is that?
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Postby hiebiejiebie » 25 Jan 2006, 15:05

wassy2k wrote:Any game is lifted with a co-op mode. But PD0 was a major dissapointment and it does still carry on to the co-op. The fact that they've implemented a graphics technique that makes it harder to aim boils my blood. It's the very opus of graphics over gameplay. :evil:
That, and the enemies are thick as f*ck.
I quite like the weapons animation though. Infact all the animation is superb.

Stop playing it on Agent.
Fiddle around with the look sensitivity.
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:roll: :wink:

Its a good game, you've just been against it for ages.
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Postby FatBoyFonz » 25 Jan 2006, 15:14

So where the f**k is the keycard that Din couldn't find?
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Postby wassy2k » 25 Jan 2006, 16:00

The motion bloom. You shift your crosshairs and it goes all funny.
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