Utter fail for totally not understanding how a game console works. You'r a typical PC elitist, thinks he knows what he's talking about, but really understands nothing.
You have made the text book mistake and put a consoles hardware spec next to a gaming rig and thinks the console is not as powerful because the numbers are less, but totally forget about the software which is actually driving the hardware.
Ever wondered why a less powerful Mac can out perform a PC? Well because the software is written to a specific hardware set so the hardware is working to its best capability.
It's not code which is optimized for a general set of hardware items which all PC code has to be. As PC's come in all shapes and sizes, game engines like Unreal are very general in the way they are written and hardware is wasted on code that is not actually written with a certain GPU/CPU in mind.
Here is some actual written proof for you just to put an end to this stupid idiotic statement that PC elitists keep making.
This is the actual MINIMUM spec for Assassins Creed 3 on PC:
Processor: 2.66 GHz Intel Core2 Duo E6700 or 3.00 GHz AMD Athlon 64 X2 6000+ or better recommended
RAM: 2 GB (4 GB recommended)
Video Card: 512 MB DirectX 9.0c-compliant with Shader Model 4.0 or higher (see supported list)*
Sound Card: DirectX 9.0c-compliant (5.1 surround sound recommended)
DVD-ROM: Dual-layer drive
Hard Drive Space: 17 GB
Now AC3 running at minimum graphic settings does not look anywhere near as good as the PS3/360 version. But just look at what you need. It's a FAR higher than what the PS3 or 360 has, same as the CPU spec.
I don't understand what you're trying to say.
Apart from for some strange reason going off on one just because I have a PC.
You can't compare PC hardware specs with console hardware specs, so why are you trying to?
And please, find me a Mac that outperforms an identical spec PC at say, Portal 2.
You don't know what you're talking about so there's not a lot of point in trying to explain things to you, but the RAM figure comes down to pure maths.
Forgetting anything except the graphics for a second: If you want to perform a set number of calculations of a set size of instructions (1080p image times 60 times a second for example) you need a certain amount of space (RAM) to do it in.
The simpler the instructions, the less space you need, which is why PS3/X360 run at low resolutions and with reduced quality compared to the PC. Thats with the detail levels of current games. Do you think that games in the next 7 years are going to be simpler graphically than games this gen?
1080p 60 in the titles coming in the future is a dream unless the next gen of consoles are rocking at least entry level gaming PC levels of RAM. We're talking 1GB on the graphics card and 6 GB of system memory.
Anything less than that and 1080p 60 will only happen if the quality levels are sacrificed.
I'm confused as to why you felt I was insulting you or consoles, so I'm replying.. but I probably won't again because you're weird.